Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts

Tuesday, December 20, 2011

Beginning 3D Game Programming download book


Beginning 3D Game Programming download book


Book: Beginning 3D Game Programming

Author:

Pages: 432

Format: chm

Language: English

ISBN10: 0672326612

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few ?game development? books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won?t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.

Beginning 3D Game Programming download book

Wednesday, December 7, 2011

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) download book


iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) download book


Book: iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

Author:

Pages: 256

Format: pdf

Language: English

ISBN10: 0596159854

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

Learn how to develop iPhone games that provide engaging user experiences
Become familiar with Objective-C and the Xcode suite of tools
Learn what it takes to adapt the iPhone interface to games
Create a robust, scalable framework for a game app
Understand the requirements for implementing 2D and 3D graphics
Learn how to add music and audio effects, as well as menus and controls
Get instructions for publishing your game to the App Store


iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) download book

Thursday, December 1, 2011

Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) download book


Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) download book


Book: Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)

Author:

Pages: 600

Format: pdf

Language: English

ISBN10: 1556229682

Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8.0; focusing on implementation changes to DirectX 9.0. For programmers who are new to graphics and game programming. Softcover. DLC: Computer games--Programming.

Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) download book

Tuesday, November 15, 2011

3ds max 6 Bible download book


3ds max 6 Bible download book


Book: 3ds max 6 Bible

Author:

Pages: 1310

Format: pdf

Language: English

ISBN10: 0764557637

* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization
* 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto
* More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock
* A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more
* A sixteen-page, full-color insert shows how contributing artists are taking max to the next level


3ds max 6 Bible download book

Monday, November 7, 2011

A First Course in Linear Algebra, Waldron Edition download book


A First Course in Linear Algebra, Waldron Edition download book


Book: A First Course in Linear Algebra, Waldron Edition

Author:

Pages: 794

Format: pdf

Language: English

ISBN10: 0000000000

ASIN:B00262XN6S
A First Course in Linear Algebra is an introduction to the basic concepts of linear algebra, along with an introduction to the techniques of formal mathematics. It begins with systems of equations and matrix algebra before moving into the theory of abstract vector spaces, linear transformations and matrix representations.


A First Course in Linear Algebra, Waldron Edition download book

Thursday, October 27, 2011

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) download book


3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) download book


Book: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

Author:

Pages: 596

Format: pdf

Language: English

ISBN10: 0000000000

Topics covered:
Mathematical methods and sample source code for 3-D game development
Geometrical transformations
Coordinate systems
Quaternions
Euler angles
Standard 3-D objects: spheres, oriented boxes, capsules, lozenges, cylinders, ellipsoids
Distance methods for a variety of shapes
Introduction to the graphics pipeline
Model and world coordinates
Projecting perspective
Camera models
Culling techniques
Surface and vertex attributes
Rasterizing
Efficiency issues for clipping and lighting
Hierarchical scene representation, using trees and scene graphs
Picking algorithms for a variety of 3-D shapes
Collision detection for static and dynamic graphical objects
Oriented bounding-box (OBB) trees
Basics of curves and special curves (including Bezier curves and various splines)
Curves (generating surfaces from curves by using different techniques)
Character animation, using keyframe animation and inverse kinematics
Skinning
Geometrical level of detail considerations
Techniques for generating game terrain
Spatial sorting and binary space partitioning (BSP)
Special effects: lens flare, bump mapping, volumetric fogging, projected light and shadows, particle systems, morphing techniques
C++ language features for effective object-oriented design
Reference to the numerical methods required for game mathematics


3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) download book

Monday, October 17, 2011

XNA 4.0 Game Development by Example: Beginner's Guide download book


XNA 4.0 Game Development by Example: Beginner's Guide download book


Book: XNA 4.0 Game Development by Example: Beginner's Guide

Author:

Pages: 428

Format: PDF

Language: English

ISBN10: 1849690669

Create your own exciting games with Microsoft XNA 4.0
Dive headfirst into game creation with XNA
Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer
Games that gradually increase in complexity to cover a wide variety of game development techniques
Focuses entirely on developing games with the free version of XNA
Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively
Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0
A practical beginner's guide with a fast-paced but friendly and engaging approach towards game development
In Detail
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.
This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.
Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.
By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games.
What you will learn from this book
Install the Microsoft XNA Framework and its required tools
Build XNA Game projects and associated XNA Content projects
Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation
Add sound effects to your game with a "fire-and-forget" sound effects manager
Create a particle system to generate random explosions
Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field.
Implement the A* path-finding algorithm to allow enemies to track down the player
Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter
Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine
Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor
Modify your creations for the Xbox 360 platform and deploy your games to the console


XNA 4.0 Game Development by Example: Beginner's Guide download book

Monday, October 10, 2011

The Game Maker's Companion download book


The Game Maker's Companion download book


Book: The Game Maker's Companion

Author:

Pages: 440

Format: PDF

Language: English

ISBN10: 1430228261

The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way.
You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.
With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker then you really must own this book as well.
What you’ll learn
Learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod.
Discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming.
Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts.
Follow the design of the atmospheric platform-adventure game “Shadows on Deck” from original concept to a completed vertical slice of gameplay.
See how professional designers create engaging storylines with believable characters.
Learn how to modify the Shadows on Deck artwork to include in your own games.
Experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice.
Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games.


The Game Maker's Companion download book

Monday, September 19, 2011

How to Build a Gaming PC download book


How to Build a Gaming PC download book


Book: How to Build a Gaming PC

Author:

Pages: 27

Format: PDF

Language: English

ISBN10: 0000000000

Modern games grow more graphic-intensive by the day. Hardware needs to keep up with the increasingly better graphics and more powerful gaming engines. Because of this, gaming hardware becomes obsolete at a tremendous age; what was considered ‘new’ a year or two ago already needs to be left behind. By building our own computer and reducing cost, we can save up to a few hundred bucks. In this guide we’ll be focusing, not only on what’s out there, but what’s important for a gamer and how to get a PC that really fits your needs.

How to Build a Gaming PC download book

Wednesday, September 7, 2011

Assassin's Creed 2 Collector's Edition: Prima Official Game Guide download book


Assassin's Creed 2 Collector's Edition: Prima Official Game Guide download book


Book: Assassin's Creed 2 Collector's Edition: Prima Official Game Guide

Author:

Pages: 192

Format: PDF

Language: English

ISBN10: 0761563253

100% COMPLETE. Covers all missions and side quests, including those exclusive to the White Edition of the game. ALL SECRETS INCLUDED. Additional outfits, bonus weapons, achievements & trophies, hidden feather locations, and Glyph puzzles solutions – yes, it’s all in here!
SUPER-VISUAL WALKTHROUGH
Mandatory actions are covered on the left-hand page while the right-hand page presents in-depth, advanced briefings plus side-quests. With detailed overview maps, the Walkthrough is perfect for both newcomers and die-hard completionists.
EXTRA ART GALLERY
Presented thematically, the 20-page Art Gallery unveils the game’s concept art. An atmospheric must-have for all fans of the series.
EXCLUSIVE BEHIND-THE-SCENES SECTION
Features exclusive revelations from the development team with background details to the creative processes behind Assassin’s Creed® II.
HIGHLY DETAILED, HUGE MAP POSTER INCLUDED
ABSOLUTELY NO SPOILERS!
SUITABLE FOR USE WITH ASSASSIN’S CREED® II ON XBOX 360®, PLAYSTATION®3 AND PC


Assassin's Creed 2 Collector's Edition: Prima Official Game Guide download book